- — Regulus takes time to set up a devastating shot, piercing a target for damage plus additional damage as it travels.
Level Name Mana Cost Cast Time Cooldown Range Damage Level 1 Snipe I 450 mana 2s 15s 90 250 Level 4 Snipe II 550 mana 2s 15s 90 400 Level 7 Snipe III 650 mana 2s 15s 90 550 Level 10 Snipe IV 750 mana 2s 15s 90 700
- — Regulus has a 3% chance of stopping his enemies dead in their tracks,
Level Name Effect Level 15, Snipe IV Deadeye I 3% chance to stun enemies for 0.3 seconds.
- For every 3 yards the enemy is from Regulus when he finishes firing, Snipe does 10 extra damage.
See Also Edit