Shaders tie meshes and materials together and display it to the user in a certain way.
Here is a list of shaders that can be used:
- AlphaTestNormalMapped - Crystally see-throughish
- BurningMage - Bright, golden, and warm
- CitadelEvil
- CitadelGood - Pulsating white
- DefaultHero
- Flat
- Frozen - See-through and white (more than HeroInvisibility)
- FrozenMage - Reflective?
- HeroInvisibility - See-through and white
- HeroNoGlow
- Invulnerable
- InvulnerableAlphaTest
- MaskedFlat
- MaskedNormalMapped
- MaskedVertexNormal
- Materialize
- NormalMapped
- NormalMappedCastle
- Oak
- Portal
- RookGodStrength
- Sedna
- Spirit - See-through and white
- Stunned - Flashing white
- TOLSphereEvil
- UncleanBeastBW
- UncleanBeastCS
- UncleanBeastCSDC
- UncleanBeastDC
- Unit
- VertexNormal