- When you are healed by a priest, that priest casts an invisible debuff on you that prevents you from being healed by another priest of the same type for 7.95 seconds.
- Priests cast a heal every 5 seconds.
- Priests can heal any unit within 10 meters.
- Priests will heal demigods in range first (if they don't have the no-heal debuff) and minions/reinforcements second.
- Besides picking demigods first, who exactly the priest will heal is effectively random, it will not heal the lowest health target in range or anything special like that.
- 200 health to non-demigods.
- 300 health to non-demigods when buffed by Sedna.
- 10% of max demigod health.
- 15% of max demigod health when buffed by Sedna.
- 230 health to non-demigods.
- 345 health to non-demigods when buffed by Sedna.
- 12% of max demigod health.
- 17% of max demigod health when buffed by Sedna.
- 260 health to non-demigods.
- 390 health to non-demigods when buffed by Sedna.
- 13% of max demigod health.
- 19% of max demigod health when buffed by Sedna (Previously 30%, corrected in patch 1.10.22).
- 290 health to non-demigods.
- 435 health to non-demigods when buffed by Sedna.
- 15% of max demigod health.
- 22% of max demigod health when buffed by Sedna.
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Priest Healing
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