FANDOM


  • When you are healed by a priest, that priest casts an invisible debuff on you that prevents you from being healed by another priest of the same type for 7.95 seconds.
  • Priests cast a heal every 5 seconds.
  • Priests can heal any unit within 10 meters.
  • Priests will heal demigods in range first (if they don't have the no-heal debuff) and minions/reinforcements second.
  • Besides picking demigods first, who exactly the priest will heal is effectively random, it will not heal the lowest health target in range or anything special like that.
  • Monk Minion / Priest ReinforcementEdit

    • 200 health to non-demigods.
    • 300 health to non-demigods when buffed by Sedna.
    • 10% of max demigod health.
    • 15% of max demigod health when buffed by Sedna.

    Priest MinionEdit

    • 230 health to non-demigods.
    • 345 health to non-demigods when buffed by Sedna.
    • 12% of max demigod health.
    • 17% of max demigod health when buffed by Sedna.

    High Priest MinionEdit

    • 260 health to non-demigods.
    • 390 health to non-demigods when buffed by Sedna.
    • 13% of max demigod health.
    • 19% of max demigod health when buffed by Sedna (Previously 30%, corrected in patch 1.10.22).

    Bishop MinionEdit

    • 290 health to non-demigods.
    • 435 health to non-demigods when buffed by Sedna.
    • 15% of max demigod health.
    • 22% of max demigod health when buffed by Sedna.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.