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Priests are the first purchasable reinforcement bought at your citadel. Other versions of this unit can be summoned by generals via idols. They cast a heal spell every five seconds on allied units. Priests will target nearby injured demigods over reinforcements or minions, but otherwise heal indiscriminately. Although they are not combat units, they are relatively tough and have a strong, short ranged attack.

A unit healed by a priest unit get's an 8 second marker, preventing them from being healed by other priest units again while the marker is active. This means you can get healed every 8 seconds at best.

Priests in range of an allied Sedna with Healing Wind 2 have enhanced healing abilities.

Standard Priests[]

Priest
Stats
Health450
Armor0 (unarmored)
Speed6
Healing
Units200
Demigods10%
Rate5
Attack
Damage125
Rate0.2
Range14 (ranged)
Sedna Healing
Units300
Demigods15%
Rate5
  • Required war rank: 3
  • 1800 gold
  • 3 per wave


Monk[]

Monk
Stats
Health720
Armor0 (unarmored)
Speed6
Healing
Units200
Demigods10%
Rate5
Attack
Damage48
Rate0.45
Range14 (ranged)
Sedna Healing
Units300
Demigods15%
Rate5

Summoned through Monk Idol Level 1

Cleric[]

Cleric
Stats
Health920
Armor100 (unarmored)
Speed6
Healing
Units230
Demigods12%
Rate5
Attack
Damage58
Rate0.48
Range14 (ranged)
Sedna Healing
Units345
Demigods17%
Rate5

Summoned through Monk Idol Level 2

High Priest[]

High Priest
Stats
Health1120
Armor200 (unarmored)
Speed6
Healing
Units260
Demigods13%
Rate5
Attack
Damage68
Rate0.51
Range14 (ranged)
Sedna Healing
Units390
Demigods19%
Rate5


Summoned through Monk Idol Level 3

Bishop[]

Bishop
Stats
Health1320
Armor300 (unarmored)
Speed6
Healing
Units290
Demigods15%
Rate5
Attack
Damage78
Rate0.55
Range14 (ranged)
Sedna Healing
Units435
Demigods22%
Rate5

Summoned through Priest Idol Level 4

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