Soul Frenzy - Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing their attack speed by 25% and letting their attacks throw smaller units into the air. The effect lasts 10 seconds.
Penitence - Oak fills a target with holy remorse, dealing damage, reducing their Movement Speed by a percentage and increasing all damage taken by a percentage for a limited time.
Shield - Oak grants a shield to a target, making them immune to damage.
Purity - When Oak uses Shield on an ally, all of his negative effects are removed, and he is immune to all negative effects for 6 seconds.
Surge of Faith - Oak releases a wave of holy power, dealing damage to enemies. Increases allied unit attack speed and movement speed for 7 seconds.
Last Stand - The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserker fury, increasing his damage, move speed, and attack speed for 10 seconds before dying
Soul Power - Oak's determination to his cause grows, increasing Weapon Damage. Also, Oak gains additional Weapon Damage based on the number of spirits he has.
Divine Justice - When Oak kills a target, he and his allies receive Health and Mana equal to a percentage of the unit's maximum Health.
- Rally - When Oak kills a demigod, he and his allies receive 500 armor and heal 1000 Health over 5 seconds.
Morale - Each level of Morale increases your Minions' attributes.
A guide to using Oak without spirits. Rather, make him a strong front-line with good Demigod slaying abilities.
A short list of basic Oak tactics.
A comprehensive guide to play an Oak focusing on using Spirits to his best advantage. This guide makes a point of being flexible and offers a base build from which it branches in two different directions, allowing for tactical diversity.