- — A soothing wind washes over nearby allies and nearby priests have increased healing power
Level Name Area Effect Level 2 Healing Wind I 15 +12 Health Per Second. Level 5 Healing Wind II 15 +24 Health Per Second.
Nearby priests heal for more (see Priest Healing for details).
Sedna's presence counters enemy healing. Enemy priests are unable to heal when they are near Sedna.