Demigod Wiki
Register
Advertisement

This article lists all of the items in demigod. The table of contents is a bit large right now, but we are working on it.

Favor Items[]

Achievement items that may bought using favor points.

Data correct for Achievement Items as of December 7th 2009; Demigod 1.2.0

Common Favor Items[]

Achievement items common to Generals and Assassins.

Bejeweled Goggles[]

Bejeweled Goggles
  • Cost: 75 Favor
  • +12 vision radius
  • Can detect normally invisible objects.

Bejeweled Goggles are a cheap and effective favor item. It's only draw back is that there are better items, and is replaceable by Totem of Revelation for a mere 50 Gold. Invisible objects appear arround a 32 radius


Charm of Life[]

Charm of Life
  • Cost: 125 Favor
  • +400 Health
  • +5 Health Per Second
  • Death Penalty time reduced by 10%.


Brilliant Bauble[]

Brilliant Bauble
  • Cost: 250 Favor
  • Increases experience gained by 10%.


Magical Coin Pouch[]

Magical Coin Pouch
  • Cost: 325 Favor
  • Decreases cost of items by 15%.


Swift Anklet[]

Swift Anklet
  • Cost: 450 Favor
  • +15% Movement Speed.


Symbol of Purity[]

Symbol of Purity
  • Cost: 560 Favor
  • +250 Health.
  • Use: Purge all negative effects. Cannot use while stunned or frozen.
    • Casting Time: 0 seconds
    • Cooldown: 30 seconds seconds


Blood of the Fallen[]

Blood of the Fallen
  • Cost: 750 Favor
  • +800 Health
  • +5 Health Per Second


Staff of the Warmage[]

Staff of the Warmage
  • Cost: 875 Favor
  • +800 Mana
  • +15 Weapon Damage


Dark Crimson Vial[]

Dark Crimson Vial
  • Cost: 1000 Favor
  • Use: Heal 33% of your maximum Health.
    • Casting Time: 1 seconds
    • Cooldown: 45 seconds


Amulet of Teleportation[]

Amulet of Teleportation
  • Cost: 1125 Favor
  • Use: Teleport yourself and your army to targeted friendly structure.
    • Casting Time: 3 seconds
    • Cooldown: 45 seconds
    • Range: 5000 Yards


Diamond Pendant[]

Diamond Pendant
  • Cost: 1250 Favor
  • +250 Mana
  • -10% to ability cooldowns


Cape of Plentiful Mana[]

Cape of Plentiful Mana
  • Cost: 1475 Favor
  • Use: +400% Mana Per Second Aura for 10 seconds.
    • Casting Time: 0 seconds
    • Cooldown: 45 seconds


Saam-el's Cloak[]

Saam-el's Cloak
  • Cost: 1620 Favor
  • +5% Movement Speed
  • Movement Speed cannot be reduced by more than 15%


Wings of the Seraphim[]

Wings of the Seraphim
  • Cost: 1750 Favor
  • Use: +200 Health Per Second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
    • Casting Time: 0 seconds
    • Cooldown: 45 seconds

Assassin Favor Items[]

Items unique to Assassins.

Blade of the Serpent[]

Blade of the Serpent
  • Cost: 675 Favor
  • +400 Mana
  • +25 Weapon Damage
  • Use: 100% chance on hit to gain 75% of your damage in Mana for 10 seconds.
    • Casting Time: 0 seconds
    • Cooldown: 45 seconds

Poisoned Dagger[]

Poisoned Dagger
  • Cost: 800 Favor
  • +5% Attack Speed
  • 20% chance on hit to reduce Movement Speed by 25% for 8 seconds.
  • Note - Ranged attacks only have a 13% chance to reduce movement speed.


Mard's Hammer[]

Mard's Hammer
  • Cost: 950 Favor
  • +40 Weapon Damage
  • +5% Attack Speed


Staff of Renewal[]

Staff of Renewal
  • Cost: 1100 Favor
  • +200 Health
  • +175 Mana
  • -20% to ability cooldowns


Essence of Magic[]

Essence of Magic
  • Cost: 1375 Favor
  • +210 Mana
  • +7 Mana Per Second
  • Use: The cost of all abilities is reduced to 0 for 3 seconds.
    • Casting Time: 0 seconds
    • Cooldown: 45 Seconds seconds


Furious Blade[]

Furious Blade
  • Cost: 1750 Favor
  • +100 Health
  • +5% Attack Speed
  • 15% chance on hit to increase Attack Speed by 30% for 5 seconds. (10% chance on hit for ranged attacks. Does not activate with rook's passive weapons.)
  • Note - Ranged attacks only have a 8% chance to increase Attack Speed.


Heaven's Wrath[]

Heaven's Wrath
  • Cost: 2000 Favor
  • Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air.
    • Casting Time: 0 seconds
    • Cooldown: 45 Seconds seconds
    • Effect Radius: 7

General Favor Items[]

Items unique to Generals.

Totem of War[]

Totem of War
  • Cost: 675 Favor
  • +15 Weapon Damage
  • +5% Attack Speed
  • +5 Minion Damage


Tome of Endurance[]

Tome of Endurance
  • Cost: 800 Favor
  • +400 Health
  • +5 Health Per Second
  • +130 Minion Health


Pendant of Grace[]

Pendant of Grace
  • Cost: 950 Favor
  • +10% Dodge
  • +15% Minion Dodge


Horn of Battle[]

Horn of Battle
  • Cost: 1100 Favor
  • +20 Health Per Second
  • Use: Minions gain +50 Health Per Second for 20 seconds.
    • Casting Time: 0 seconds
    • Cooldown: 45 Seconds seconds

Ring of Divine Might[]

Ring of Divine Might
  • Cost: 1375 Favor
  • +15 Weapon Damage
  • +10 Minion Damage
  • Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
    • Casting Time: 0 seconds
    • Cooldown: 45 Seconds seconds


Blood Soaked Wand[]

Blood Soaked Wand
  • Cost: 1750 Favor
  • Use: Heal self and all nearby allies for 1000.
    • Casting Time: 2 seconds
    • Cooldown: 45 seconds
    • Range: 15


Cloak of Night[]

Cloak of Night
  • Cost: 2000 Favor
  • +280 Mana
  • +4 Mana Per Second
  • Use: Warp to a targeted location, dealing 100 damage upon entry.
    • Casting Time: 0 seconds
    • Cooldown: 60 Seconds seconds
    • Range: 15

Equipment[]

Breastplates[]

Breastplates are items that specialize in increasing your strength. They will usually increase your Health and Armor but sometimes also your weapon damage or attack rate.

Data correct for Breastplates as of December 7th 2009; Demigod 1.2.0

Scalemail[]

Scalemail
  • Cost: 400 Gold
  • +600 Armor

A good item, at the very beginning. At 400 gold, you get 600 Armor, which is enough for 20% damage reduction. However, as the game progresses, not only will this item take up a slot, but the diminishing return on the armor stat will make this item pretty useless.

Banded Armor[]

Banded Armor
  • Cost: 550 Gold
  • +400 Health
  • +5 Health Per Second

An excellent first item. This should almost always be your first item regardless of demigod.


Nimoth Chest Armor[]

Nimoth Chest Armor
  • Cost: 1500 Gold
  • +500 Health
  • +750 Armor

A good defensive item. Will grant you extra Health and Armor. Well priced for the stats boost.


Hauberk of Life[]

Hauberk of Life
  • Cost: 1750 Gold
  • +600 Health
  • +10 Health Per Second
  • +200 Minion Health
  • +3 Minion Health Per Second

If you are not a general, then you will get a better bang for your buck with the Nimoth Chest Armor or the Unbreakable Boots. If you are a general though, then this item is pretty good.


Duelist's Cuirass[]

Duelist's Cuirass
  • Cost: 2500 Gold
  • +350 Armor
  • +500 Health
  • 10% chance deal a critical strike for 1.5x damage.

An OK item if you Demigod is getting most of it's damage from auto-attacks. So mostly only for Rook and Unclean Beast. This item increases your overall damage output by 5%.


Armor of Vengeance[]

Armor of Vengeance
  • Cost: 3250 Gold
  • +1050 Armor
  • When struck by melee and ranged attacks, wearers of this mystical armor reflect 35 damage back to the attacker.

A good item that grants a fair amount of armor. The returned damage is not huge, but enough to make a difference in combat. It triggers against Demigods, minions and Reinforcement. Other things like towers don't trigger it.

Platemail of the Crusader[]

Platemail of the Crusader
  • Cost: 4500 Gold
  • +20 Health Per Second
  • +1000 Armor
  • +250 Minion Health
  • +4 Minion Health Per Second
  • 1% chance on being hit to heal 300 Health

The healing on this item is nice, but too rare. It would be a good item, but not at 4500 gold.


Groffling Warplate[]

Groffling Warplate
  • Cost: 5200 Gold
  • +675 Health
  • +1200 Armor
  • 1% chance on being hit to gain a shield that absorbs 300 damage and lasts 10 seconds.
    Only one absorption effect may be active at a time


God Plate[]

God Plate
  • Cost: 10000 Gold
  • +1050 Health
  • +1200 Armor
  • +20 Health Per Second
  • +275 Minion Health
  • +300 Minion Armor



Helms[]

Helms are items that specialize in abilities. They usually provide Mana and Mana regeneration boosts, as well as usefull auras or decreased cooldowns.

Data correct for Helms as of January 13th 2010; Demigod 1.2.0


Scaled Helm[]

Scaled Helm
  • Cost: 550 Gold
  • +525 Mana
  • +4 Mana Per Second

An excellent starting item, especially for Demigods like the Unclean Beast or the Rook, who have a low starting amount of Mana.


Plate Visor[]

Plate Visor
  • Cost: 600 Gold
  • +35% Mana Per Second

A subpar item. Scaled helm usually generates more mana, increases your mana pool, and costs less. The only exception is Leviathan, which has some crazy high mana regeneration flags.


Plenor Battlecrown[]

Plenor Battlecrown
  • Cost: 1500 Gold
  • +1575 Mana
  • +70% Mana Per Second

An excellent helm, but should always be bought after Vlemish Faceguard.


Vlemish Faceguard[]

Vlemish Faceguard
  • Cost: 1750 Gold
  • +1050 Mana
  • +11 Mana Per Second
  • +4 Mana Per Second Aura
    • Range: 20


Theurgist's Cap[]

Theurgist's Cap
  • Cost: 2000 Gold
  • +10 Health Per Second
  • +35% Mana Per Second
  • +200 Minion Health
  • +3 Minion Health Per Second
  • 5% chance on being hit to reduce the target's Health Per Second by 50% and Mana Per Second by 50% for 10 seconds.


Vinling Helmet[]

Vinling Helmet
  • Cost: 3300 Gold
  • +1050 Mana
  • +70% Mana Per Second
  • 3% chance on being hit to restore 350 mana.

The second-most expensive Helm item available, the Vinling Helmet increases a Demigod's Mana and Mana Regeneration by a considerable amount. However, the less expensive Plenor Battlecrown provides a superior amount of Mana and the amount of Mana Regeneration, thus the proc effect accounts for the extra 1800 Gold.

Unless the proc proves especially useful, the Vlemish Faceguard is likely a superior Helm.

Hungarling's Crown[]

Hungarling's Crown
  • Cost: 5500 Gold
  • +700 Mana
  • +18 Mana Per Second
  • -25% Mana Cost Aura
  • range 20

Hands down one of the best mana items in the game. This helm will reduce the cost of all your skill, as well as your close allies, and will boost your mana regeneration.


Boots[]

Boots in Demigod are a category of Items that increase your survivability. Their primary function is to increase your movement speed or evasion, but more often than not, they will give you HP and Mana boosts.

Data correct for Boots as of December 7th 2009; Demigod 1.2.0


Footman's Sabatons[]

Footman's Sabatons
  • Cost: 600 Gold
  • +200 Health
  • +260 Mana

A sub par item, Even for 600 Gold. For 550 Gold, Banded Armor will give you 400 Health with 5 Health per second, and Scaled Helm 525 Mana, plus 4 Mana per second. Overall, you get slightly less stats per gold, and no regeneration. You only excuse for buying these boots is if you have already bought the above two items.

Boots of Speed[]

Boots of Speed
  • Cost: 1000 Gold
  • +10% Movement Speed
  • (Not mentioned) Your minions get the same movement speed bonuses.

One of the most bought boots. This item does nothing else than boost your speed. Very useful to chase down and kill a fleeing demigod or to flee yourself.


Unbreakable Boots[]

Unbreakable Boots
  • Cost: 1500 Gold
  • +600 Health
  • +5 Health Per Second
  • +800 Mana

An excellent item that will give you a great bang for your buck. Not too expensive, so it can be acquired early in the game. The Health and Regeneration will increase your survivability, whereas the added Mana will keep you in the field for longer.

Assassin's Footguards[]

Assassin's Footguards
  • Cost: 1750 Gold
  • +5% Attack Speed
  • +10% Dodge


Ironwalkers[]

Ironwalkers
  • Cost: 2750 Gold
  • +3 Minion Health Per Second
  • +275 Minion Armor
  • Whenever Movement Speed is under 5.5, Armor is increased by 1000.


Desperate Boots[]

Desperate Boots
  • Cost: 4000 Gold
  • +400 Health
  • +350 Mana
  • Whenever health is under 30%, Dodge is increased by 20%.


Journeyman Treads[]

Journeyman Treads
  • Cost: 6750 Gold
  • +400 Health
  • 15% Movement Speed
  • 5% chance on being hit to increase Movement Speed by 50% for 10 seconds.
  • (Not mentioned) Your minions get the same movement speed bonuses.

Journeyman's Thread is the end-all movement speed item by excellence. The added movement speed almost always triggers when in combat, giving you an absolutely un-matched speed. It is, however expensive and provides no other benefit than speed. It doesn't help cover long distances too much, as combat is required to trigger the extra speed.

Gloves[]

Gloves specialize in combat abilities. They usually increase Damage and Attack speed, sometimes add Critical chances, or added special attacks.

Data correct for Gloves as of December 7th 2009; Demigod 1.2.0


Gauntlets of Brutality[]

Gauntlets of Brutality
  • Cost: 400 Gold
  • +25 Weapon Damage


Gladiator Gloves[]

Gladiator Gloves
  • Cost: 450 Gold
  • +5% Attack Speed
  • +4 Minion Damage


Wyrmskin Handguards[]

Wyrmskin Handguards
  • Cost: 1500 Gold
  • +15 Weapon Damage
  • 15% chance on hit to eviscerate the target dealing 60 damage and reducing their Attack Speed and Movement Speed 15%.
  • Note: Duration of eviscerate is 5 seconds.
  • Note: Ranged attacks only get 8% chance to eviscerate.


Gauntlets of Despair[]

Gauntlets of Despair
  • Cost: 1750 Gold
  • +350 Mana
  • 15% chance on hit to drain 300 Mana.
  • Note: Ranged attacks only get 10% chance to eviscerate.

This item originally also added an increase 8% rate of fire, but not anymore.


Slayer's Wraps[]

Slayer's Wraps
  • Cost: 3300 Gold
  • +10 Health Per Second
  • +30 Weapon Damage
  • 10% chance deal a critical strike for 2x damage.


Gloves of Fell-Darkur[]

Gloves of Fell-Darkur
  • Cost: 3500 Gold
  • +30 Weapon Damage
  • +8 Minion Damage
  • +5% Minion Attack Speed
  • 20% chance on hit to unleash a fiery blast, dealing 175 damage.
  • Note: Ranged attacks only get 13% chance to unleash a fiery blast.


Doomspite Grips[]

Doomspite Grips
  • Cost: 6750 Gold
  • +40 Weapon Damage
  • +10% Attack Speed
  • 25% chance on hit to perform a cleaving attack, damaging nearby enemies.
  • Note: Ranged attacks only get 16% chance to perform a cleaving attack.

Trinkets[]

Trinkets are the "various" category of items in demigod. They can boost any of your stats, and more often than not, give you an ability you can use for free repeatedly, but you still have to wait for the cool down.

It is very important to understand that trinkets that have an ability will occupy an item slot and not an equipment slot.

Sludge Slinger[]

Sludge Slinger
  • Cost: 750 Gold
  • Range: 15 Yards
  • Casting Time: Instant
  • Cooldown: 30 Seconds
  • Use: Decreases target's Attack Speed by 30% for 7 seconds.


Wand of Speed[]

Wand of Speed
  • Cost: 1750 Gold
  • Range: Self
  • Casting Time: Instant
  • Cooldown: 30 Seconds
  • Use: Increase Movement Speed by 25% for 8 seconds.


Forest Band[]

Forest Band
  • Cost: 1250 Gold
  • +200 Minion Armor
  • 15% on attack to heal your army for 250 health.


Nature's Reckoning[]

Nature's Reckoning
  • Cost: 1500 Gold
  • +600 Mana
  • 15% chance on hit (10% on ranged) to strike nearby enemies with lightning for 250 damage


Bloodstone Ring[]

Bloodstone Ring
  • Cost: 1750 Gold
  • +400 Health
  • +3% Life Steal


Warlord's Punisher[]

Warlord's Punisher
  • Cost: 2250 Gold
  • Range: 15 Yards
  • Casting Time: 1.0 Second
  • Cooldown: 25 Seconds
  • Use: Cast a bolt of lightning at the target, dealing 300 damage and arcing to nearby enemies. Demigods struck also lose 400 mana.
  • +30 Weapon Damage


Parasite Egg[]

Parasite Egg
  • Cost: 3000 Gold
  • Range: 15 Yards
  • Casting Time: Instant
  • Cooldown: 25 Seconds
  • Use: Infest target Demigod with a parasite. Whenever you deal damage to that Demigod, their minions take damage as well. The effects last 10 seconds.
  • +30 Weapon Damage
  • +10% Attack Speed


Twig of Life[]

Twig of Life
  • Cost: 3000 Gold
  • Range: Self
  • Casting Time: 1.0 Seconds
  • Cooldown: 30 Seconds
  • Use: Your army restores 50% of their maximum Health.
  • +150 Minion Health


Magus Rod[]

Magus Rod
  • Cost: 3250 Gold
  • Range: Self
  • Casting Time: Instant
  • Cooldown: 15 Seconds
  • Use: The cost of abilities is reduced by 50% for 5 seconds.
  • +50% Mana Per Second


Ring of the Ancients[]

Ring of the Ancients
  • Cost: 3500 Gold
  • +400 Armor
  • +30 Weapon Damage


Orb of Defiance[]

Orb of Defiance
  • Cost: 3750 Gold
  • Range: Self
  • Casting Time: Instant
  • Cooldown: 29 Seconds
  • Use: Become invulnerable for 5 seconds. Cannot move, attack or use abilities.
  • +500 Health
  • +500 Armor


Narmoth's Ring[]

Narmoth's Ring
  • Cost: 4000 Gold
  • +750 Health
  • +20 Health Per Second
  • +8% Life Steal


Warpstone[]

Warpstone
  • Cost: 5500 Gold
  • Range: 20 Yards
  • Casting Time: 0.5 Seconds
  • Cooldown: 30 Seconds
  • Use: Warp to a nearby location.

Artifacts[]

A shop selling powerful and expensive artifacts.
Rare items that greatly increase power.

Depending on the length of the game, artifacts can be key components in solidifying one team's victory due to their immense stat boosts and special abilities. However artifacts are only accessible through an artifact shop at a contested flag on every map except Exile, so constant watch over that flag later in the game is essential to ensure your opponents are not getting artifacts to aid them.

Orb of Veiled Storms[]

Orb of Veiled Storms
  • Cost: 8000 Gold
  • +24 Health Per Second
  • +25% Attack Speed
  • Use: Unleash a wave of pure force in an area, dealing 500 damage.
    • Casting Time: Instant seconds
    • Cooldown: 45 seconds

Mage Slayer[]

Mage Slayer
  • Cost: 8000 Gold
  • +45 Weapon Damage
  • +25% Attack Speed
  • +12% Life Steal

Cloak of Flames[]

Cloak of Flames
  • Cost: 10000 Gold
  • +1050 Mana
  • +20 Mana Per Second
  • +30% Attack Speed
  • Use: Cast a ring of fire around yourself, damaging enemies for 800 damage over 10 seconds.
    • Casting Time: Instant seconds
    • Cooldown: 45 seconds
    • Effect Radius: 8

Cloak of Elfinkind[]

Cloak of Elfinkind
  • Cost: 12000 Gold
  • +750 Armor
  • +15% Dodge
  • +20% Movement Speed
  • Use: Warp to a targeted location.
    • Casting Time: Instant seconds
    • Cooldown: 20 seconds
    • Range: 15
    • Effect Radius: 10

Heart of Life[]

Heart of Life
  • Cost: 12000 Gold
  • +30 Health Per Second
  • +75% Mana Per Second
  • Use: Restore 4500 Health and 4500 Mana over 10 seconds. Any damage will break this effect.
    • Casting Time: Instant seconds
    • Cooldown: 60 Seconds seconds
    • Range: Self

Girdle of the Giants[]

Girdle of the Giants
  • Cost: 13000 Gold
  • +1600 Health
  • +20 Health Per Second
  • +50 Weapon Damage
  • 100% chance on hit to perform a cleaving attack, damaging nearby enemies.

Bracelet of Rage[]

Bracelet of Rage
  • Cost: 14000 Gold
  • +50 Weapon Damage
  • +10 Minion Damage
  • Use: Nearby allied Demigods gain +300 Weapon Damage for 10 seconds. In addition, nearby units gain +10 Weapon Damage for 10 seconds.
    • Casting Time: Instant seconds
    • Cooldown: 45 seconds
    • Effect Radius: 15

Unmaker[]

Unmaker
  • Cost: 15000 Gold
  • +20 Weapon Damage
  • +10 Minion Damage
  • +15% Minion Attack Speed
  • 20% chance to increase Attack Speed by 30% for 5 seconds.
  • Use: Deal +20% Weapon Damage for 10 seconds.
    • Casting Time: Instant seconds
    • Cooldown: 30 Seconds seconds

Stormbringer[]

Stormbringer
  • Cost: 17500 Gold
  • +2100 Mana
  • +70% Mana Per Second
  • -15% to Ability Cooldowns
  • 100% chance on hit to gain 10% of your damage in Mana.

Bulwark of the Ages[]

Bulwark of the Ages
  • Cost: 16000 Gold
  • +1000 Health
  • +20 Health Per Second
  • +1500 Armor
  • +250 Minion Health
  • +375 Minion Armor
  • All damage reduced by 25%

Ashkandor[]

Ashkandor
  • Cost: 18000 Gold
  • +12% Life Steal
  • +120 Weapon Damage
  • +25% Attack Speed
  • +15 Minion Damage
  • +15% Minion Attack Speed
  • 10% chance to deal a critical strike for 4x damage.

Deathbringer[]

Deathbringer
  • Cost: 20000 Gold
  • +1500 Health
  • +80 Weapon Damage
  • +20% Attack Speed
  • +150% Mana Per Second
  • Use: Silence target, preventing any abilities for 5 seconds.
    • Casting Time: Instant seconds
    • Cooldown: 30 seconds
    • Range: 20

All Father's Ring[]

All Father's Ring
  • Cost: 25000 Gold
  • +1800 Health
  • +30 Health Per Second
  • +2600 Mana
  • +25 Mana Per Second
  • +1500 Armor
  • +50 Weapon Damage
  • +30% Attack Speed
  • +15% Movement Speed
  • +10% Dodge

Unused Artifacts[]

Cloak of Invisibility[]

Cloak of Invisibility
  • Cost: 8000 Gold
  • Use: Turn invisible for 20 seconds.
    • Casting Time: ? seconds
    • Cooldown: 30 seconds

The cloak of invisibility was removed from the final game, but it can still be found in the game files.

Idols[]

Idols are items that can be bought from the item shop to summon units. Regardless of Idol, you can only summon 2 grunts at a time, and never have more than two of the same grunt at the same time.

Summoning grunts always takes 0.5 seconds, with a cooldown of 30 seconds. The first level will always cost you 200 Mana, with an additional 50 Mana per subsequent level.

Minotaur Idols[]

Minotaur Berserker Idol[]

Minotaur Berserker Idol
  • Cost: 350 Gold
  • Mana Cost: 200 Mana
  • Use: Summons 2 Minotaur Berserkers. Can have a maximum of 2 Minotaur Berserkers.


Minotaur Captain Idol[]

Minotaur Captain Idol
  • Cost: 850 Gold
  • Mana Cost: 250 Mana
  • Use: Summons 2 Minotaur Captains. Can have a maximum of 2 Minotaur Captains. Minotaur Captains are more powerful than Minotaur Berserkers.


Minotaur Royal Guard Idol[]

Minotaur Royal Guard Idol
  • Cost: 1350 Gold
  • Mana Cost: 300 Mana
  • Use: Summons 2 Minotaur Royal Guards. Can have a maximum of 2 Minotaur Captains. Minotaur Captains are more powerful than Minotaur Captains.


Minotaur High King Idol[]

Minotaur High King Idol
  • Cost: 1850 Gold
  • Mana Cost: 350 Mana
  • Use: Summons 2 Minotaur High Kings. Can have a maximum of 2 Minotaur High Kings. Minotaur High Kings are more powerful than Minotaur Royal Guards.


Siege Archer Idols[]

Siege Archer Idol[]

Siege Archer Idol
  • Cost: 550 Gold
  • Mana Cost: 200 Mana
  • Use: Summons 2 Siege Archers. Can have a maximum of 2 Siege Archers.


Siege Gunner Idol[]

Siege Gunner Idol
  • Cost: 1050 Gold
  • Mana Cost: 200 Mana
  • Use: Summons 2 Siege Gunners. Can have a maximum of 2 Siege Gunners. Siege Gunners are more powerful than Siege Archer.


Siege Cannoneer Idol[]

Siege Cannoneer Idol
  • Cost: 1550 Gold
  • Mana Cost: 300 Mana
  • Use: Summons 2 Siege Cannoneers. Can have a maximum of 2 Siege Cannoneers. Siege Cannoneers are more powerful than Siege Gunners.


Siege Demolisher Idol[]

Siege Demolisher Idol
  • Cost: 2050 Gold
  • Mana Cost: 300 Mana
  • Use: Summons 2 Siege Demolishers. Can have a maximum of 2 Siege Demolishers. Siege Demolishers are more powerful than Siege Cannoneers.


Monk Idols[]

Monk Idol[]

Monk Idol
  • Cost: 900 Gold
  • Mana Cost: 200 Mana
  • Use: Summons 2 Monks. Can have a maximum of 2 Monks.


Cleric Idol[]

Cleric Idol
  • Cost: 1500 Gold
  • Mana Cost: 250 Mana
  • Use: Summons 2 Clerics. Can have a maximum of 2 Clerics. Clerics are more powerful than Monks.


High Priest Idol[]

High Priest Idol
  • Cost: 2100 Gold
  • Mana Cost: 300 Mana
  • Use: Summons 2 High Priests. Can have a maximum of 2 High Priests. High Priests are more powerful than Clerics.


Bishop Idol[]

Bishop Idol
  • Cost: 2700 Gold
  • Mana Cost: 350 Mana
  • Use: Summons 2 Bishops. Can have a maximum of 2 Bishops. Bishops are more powerful than High Priests.

Usable Items[]

Consumables[]

Totem of Revelation[]

Totem of Revelation
  • Cost: 50 Gold
  • Range: 5 Yards
  • Casting Time: 1 Seconds
  • Cooldown: 0
  • Use: Place an observer ward that can reveal cloaked enemies. Can also reveal mines.
  • +5 vision radius


Scroll of Teleporting[]

Scroll of Teleporting
  • Cost: 250 Gold
  • Range: 5000 Yards
  • Casting Time: 3 Seconds
  • Cooldown: 30 Seconds
  • Use: Teleport yourself and your army to targeted friendly structure.


Capture Lock[]

Capture Lock
  • Cost: 250 Gold
  • Range: 15 Yards
  • Casting Time: 2 Seconds
  • Cooldown: 45 Seconds
  • Use: Selected ally flag cannot be captured by the enemy for 45 seconds.


Restorative Scroll[]

Restorative Scroll
  • Cost: 250 Gold
  • Range: Self
  • Casting Time: 0.3 Seconds
  • Cooldown: 20 Seconds
  • Use: Any negative effects on your army are removed. The Demigod is not affected.


Universal Gadget[]

Universal Gadget
  • Cost: 500 Gold
  • Range: 20 Yards
  • Casting Time: 2 Seconds
  • Cooldown: 10 Seconds
  • Use: Heal an allied unit for 2000 or damage an enemy unit for 650.


Sigil of Vitality[]

Sigil of Vitality
  • Cost: 500 Gold
  • Range: Self
  • Casting Time: Instant
  • Cooldown: 30 Seconds
  • Use: Temporarily increase Maximum Health by 50% for 20 seconds.
  • +100 Minion Health


Potions[]

Items that are consumed when used.

Potions in Demigod are items that give you back health, mana, or both. These potions are generally divided in several kinds of groups.

Combat and Enhanced potions only restore a bit of your attributes, can can be used very quickly. Robust and Supreme health potions restore you much much more, but take more time to cast. These are usually less safe to use in battle, as you might get killed/interrupted before using them. On the other hand, they give you much more for your gold.

Mana Potions will restore your mana, Health Potions will restore your health, and Rejuvenation/Revitalization Potions will restore both.

Regardless of potion type, they can always only be used on yourself, can come with an 8 second cooldown time. Like all usable items, their use requires 0 mana.


Common Potions[]

Combat Health Potion[]

Combat Health Potion
  • Cost: 275 Gold
  • Casting Time: 0.5 Seconds
  • Use: Heal 750 Health.


Robust Health Potion[]

Robust Health Potion
  • Cost: 400 Gold
  • Casting Time: 3 Seconds
  • Use: Heal 3000 Health.


Combat Mana Potion[]

Combat Mana Potion
  • Cost: 200 Gold
  • Casting Time: 0.5 Seconds
  • Use: Restore 1000 Mana.


Robust Mana Potion[]

Robust Mana Potion
  • Cost: 350 Gold
  • Casting Time: 3 Seconds
  • Use: Restore 3750 Mana.


Rejuvenation Elixir[]

Rejuvenation Elixir
  • Cost: 300 Gold
  • Casting Time: 1 Seconds
  • Use: Restore 560 Health and 750 Mana.


Robust Rejuvenation Elixir[]

Robust Rejuvenation Elixir
  • Cost: 450 Gold
  • Casting Time: 3 Seconds
  • Use: Restore 2250 Health and 2800 Mana.

Artifact Potions[]

Enhanced Health Potion[]

Enhanced Health Potion
  • Cost: 800 Gold
  • Casting Time: 0.5 Seconds
  • Use: Heal 2250 Health.

Supreme Health Potion[]

Supreme Health Potion
  • Cost: 1200 Gold
  • Casting Time: 3 Seconds
  • Use: Heal 6000 Health.

Enhanced Mana Potion[]

Enhanced Mana Potion
  • Cost: 1000 Gold
  • Casting Time: 0.5 Seconds
  • Use: Restore 3000 Mana.


Supreme Mana Potion[]

Supreme Mana Potion
  • Cost: 1500 Gold
  • Casting Time: 2 Seconds
  • Use: Restore 7500 Mana.


Revitalization Elixir[]

Revitalization Elixir
  • Cost: 1000 Gold
  • Casting Time: 1 Seconds
  • Use: Restore 2250 Health and 2250 Mana.


Supreme Revitalization Elixir[]

Supreme Revitalization Elixir
  • Cost: 1500 Gold
  • Casting Time: 3 Seconds
  • Use: Restore 5625 Health and 5625 Mana.
Advertisement